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Regulation, Good Practice and Censorship

 Regulation - setting rules for material when it is in the public domain  Censorship - banning forbidding content to circulate Case study - tommy Robinson video with man who incited hate crime against himself on social media Inciting violence (writing violent hate speech to him and his family such as death threats on social media) Hate speech includes: Racism Homophobia  Sexism Xenophobia  Islamophobia  Antisemitism  Case study - Christ church mosque attacks New Zealand 15/03/2019 49 killed terrorist attacks by right wingers two mosques attacked  Use of social media platforms/social media to share violent content globally e.g. case study above  Using Social Media at Work:  Justine Sacco - “going to Africa hope I don't get aids just kidding I’m White” - this is racist can get you fired from your job  You need to use social media cautiously to ensure you do not compromise your professional prospect as a result you need to use social media ...

Home Learning

  Identify and explain two potential concerns associated with using online technologies, such as social media channels. [3] Privacy issues  – People’s personal info can be hacked or shared without permission. Cyberbullying  – Users might receive hate comments or abuse online, which can affect mental health. 2. Celebrities can receive negative publicity on social media. Identify and explain two examples of celebrities receiving negative publicity on social media platforms. [4] A.  James Charles  – Got hate after being accused of inappropriate behaviour, people spread it online which damaged his image. B.  Kanye West  – His tweets and comments caused backlash, making headlines and leading to bad publicity on social media. 3 (a) Identify two ways that online tools can be used to generate funding for a new project. [2] Crowdfunding websites  People can donate money online to support the project. Sponsorships/ads  – Companies give money in return ...

Negative Impacts

Negative Side Effects Misinformation & fake news → spreads quickly worldwide, hard to control. Cultural homogenisation → local cultures get overshadowed by dominant global ones (e.g. Hollywood, Western trends). Digital divide → not everyone has equal access to global platforms, widening inequality. Exploitation & commercialisation → big corporations profit, small creators struggle. Loss of privacy → personal data is collected, stored, and sold on a global scale and scammers.  Mental health impact → online comparison, cyberbullying, and constant connectivity increase anxiety/depression. Echo chambers → algorithms push similar content, reducing exposure to diverse opinions. Dark web - creation of sites with harmful content  Online abuse/trolling → anonymity across borders makes it easier for harmful behaviour to spread. Harm for children (vulnerable groups) online safety act  Trolling/ Cyber Trolling: - when an individual/comp...

Globalisation

  Globalisation - process of international integration arising from the interchange and exchange of products, ideas, politics and populate culture globalisation os also seen as a way that international bound rites that once existed are broken down by the advent of new technologies  - new technologies such as Web 2.0 exchange buying and selling and connection  Citizen journalism  Web Utopias  Electronic Agora  Advantages Global reach  – content can be shared worldwide instantly. Cultural exchange  – exposure to diverse perspectives, trends, and ideas. Business opportunities  – brands can market to international audiences. Connectivity  – people can stay in touch across countries. Citizen journalism  – wider voices, real-time sharing of events. Creativity & collaboration  – easy to co-create and share media globally  Disadvantages Cultural homogenisation  – dominant cultures/brands overpower local voices. Misinforma...

Social Media Purposes and Uses

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  Differences between different uses of social media: Individual  Creative professional Creative industries  Avengers End Game - Case Study: 2019 - Anthony and Joe Russo Part of wider Marvel franchise   Bringing together a number of characters from previous films such as Iron Man and Captain America  Grossed over 2.7 billion worldwide surpassing Infinity war’s entire theatrical run in just 11 days highest grossing superhero movie of all time based highest grossing film of all time world wide United States and Canada highest grossing film based on comic book and made by Walt Disney  Marketing of Avengers Endgame: Tumblr - text and similar to blogger  Flickr - publish photos online in one place -used professionally by creatives especially photographers  Purposes and Uses: 2  Personal vs Professional  - there’s is a degree to which there is cross-over between personal and professional - in which people use Tahoe social media accounts to fur...

Creative and Distributing via social media

  Old model consumption: Cinema event box office tickets  VHS tape rent money  Tv channel 4 Casey Pugh: In 2009 Asked internet users to remake Star Wars 4  In a few months time thousands of fans responded with extraordinary creativity from around the world  Star Wars uncut was made into a fan version and won a prime time Emmy for outstanding creative achievement in interactive media Was stocked together and put online for streaming called directors cut  Crowd source project  Henry Jenkins theorist - Example of how online technologies have enabled a participatory culture in which audiences can now participate in the production and meaning of cultural products  Long Tail Theory: 📈  The Long Tail  = idea that the economy is shifting away from only focusing on “hits” (popular stuff) and moving towards many smaller, niche products. 🛒  Before : Stores and TV/radio could only offer a few things (limited shelf space, limited airtime). 💻...

Social Media Purposes

  Snapchat - all the time - talk to friends  Instagram - all the time - look at post/videos chat with friends share posts  TikTok - all the time - make and share videos chat with friends  Difference between Web 1.0 and Web 2.0  Web 1.0: Developed in 1991 By Tim burners lee An information space access information  Fairly static hypertext was in development  Web 2.0: Theory that websites increasingly offered the potential for audience participation ad collaboration  David gauntlet suggested that traditional models of media were gradually being eroded and consumers were given a voice through enhanced web technologies becoming prosumers  Web 3.0: Semantic web John Markoff 2006 Process of allowing machines to understand the meaning of hyperlinked information to personalise content to audiences Web becomes intelligent it tracks your preferences and habits. Personalised advertisements can reach you Web 4.0: The future Database of personal informatio...